mipmapmode=3
other_level="factory_b"
metal

blobshadow_alpha=80   // alpha value of blob shadow in level (0-255, 255 = darkest)
blobshadow_fadenear=5  // distance blob shadow starts fading out
blobshadow_fadefar=10  // distance blob shadow finishes fading out


door_start
	spline="door_1"
	level="Factory_A"
	
door_end

door_start
	spline="door_2"
	level="Factory_B"
	
door_end

	
door_start
	spline="door_3"
	level="Factory_A"
	
door_end

door_start
	spline="door_4"
	level="Factory_B"
	
door_end

obstacle_start
	name="door_1"
	obj="door_1"
	type=door
	range=1.5
	
obstacle_end


settings_start=1
	farclip=218
	nearclip=0.021
	fognear=1
	fogfar=217
	fogr=49
	fogg=63
	fogb=81
	foga=0
	hazer=0
	hazeg=0
	hazeb=0
	hazea=0
	backr=0
	backg=0
	backb=0

	fogr_x=0
	fogg_x=99
	fogb_x=150
	foga_x=0
	hazer_x=0
	hazeg_x=0
	hazeb_x=0
	hazea_x=0
	backr_x=0
	backg_x=0
	backb_x=0
	fogdensity=0.110

	fognear_gc=1
	fogfar_gc=23
	fogr_gc=0
	fogg_gc=71
	fogb_gc=95
	foga_gc=127
	hazer_gc=0
	hazeg_gc=39
	hazeb_gc=63

	settings_y=-1.9
settings_end

settings_start=2
	cut_scene_only
	farclip=80
	nearclip=0.021
	fognear=1
	fogfar=40
	fogr=0
	fogg=0
	fogb=0
	foga=0
	hazer=0
	hazeg=0
	hazeb=0
	hazea=0
	backr=0
	backg=99
	backb=150	

	fogr_x=0
	fogg_x=79
	fogb_x=121
	foga_x=127
	hazer_x=43
	hazeg_x=100
	hazeb_x=82
	hazea_x=55
	backr_x=0
	backg_x=79
	backb_x=121
	fogdensity=0.195

	fognear_gc=1
	fogfar_gc=31
	fogr_gc=0
	fogg_gc=63
	fogb_gc=95
	foga_gc=127
	hazer_gc=0
	hazeg_gc=39
	hazeb_gc=39
settings_end


sock_start=00
	campos_seek=5
	cam_blend_time=1.5
	cam_z_offset=2.0
	offset_blend_z_ratio=1.0
sock_end

sock_start=01
	campos_seek=5
	cam_blend_time=1.5
sock_end





